

The recoil in guns is almost non-existent, making it a bit less realistic in this aspect. Even if there is recoil in guns, it is easy to compensate for, so you don’t miss your shots because of that. You also have unlimited stamina in the game, making it easy for you to run and gun.Īlthough make no mistake, Hell Let Loose still aims to be a realistic World War 2 shooter, so a headshot with any gun or single bullet from a bolt action rifle is enough to kill you. And for a pistol and submachine gun, two to three shots are enough to send you to hell, pun intended. It has realistic projectile drop physics, so you need to compensate for that when taking a shot from distance. When it comes to Post Scriptum, the recoil in the guns is pretty accurate to how it should be in real life.

Which can make controlling some guns a bit more difficult, specifically something automatic like a machine gun.Īlso, you have limited stamina, which is represented by a stamina bar. Some actions require stamina consumption, like sprinting, jumping, and prone sprinting. The most stamina is consumed by prone sprinting, as it should be since it is a very daunting exercise in reality too.

Once you run out of stamina, you will become slow and lose mobility. To refill it you need to rest or take a sip from your canteen. One similarity that you will find in this game with Hell Let Loose is the realism in damage. You die from a single bullet to the head, regardless of any gun you get shot from. Similarly, 2-3 bullets from a pistol or submachine gun will take the enemy out for you. And a single shot from a bolt-action rifle is enough to make your enemies regret appearing in your field of vision. POST SCRIPTUM – GRAPHICSįor graphics, both these games have pretty decent visuals. They both have great textures and shadows as of 2021. The flora and fauna are a bit better in Post Scriptum compared to Hell Let Loose. But the dark and washed-out tone of the latter does a better job in depicting a realistic World War 2 environment.Ĭompared to that, the vivid and bright colors in Post Scriptum, while they feel good to the eyes, do not portray a very real image of war.īoth games have amazing designs for guns and players. The building designs are decent as well, so there isn’t much that sets these games apart graphically except for their colors. In Hell Let Loose and Post Scriptum, the class system is pretty similar. Except for one or two classes, most of these have very similar functionalities. You have a Commanding Officer in both the games, and there is a Second in Command that controls their respective squads. In Post Scriptum, the logistics section in classes also has a Second in Command or NCO (Non-Commissioned Officer).

Also, some classes are named differently than the others, like the engineer plays the same roles as the Sapper. Marksman is the same as a sniper as well, so overall, the roles and classes are very similar to each other. In the armored unit, you have the same classes in both games. You have a tank commander or crew commander and then you have crewmen. POST SCRIPTUM – PLAYER BASE AND STEAM CHARTS Both operate similarly as well, so not much difference here either. Hell Let Loose has been on the scene since 2019, but it has been rapidly gaining a player base near the end of 2020.
